You are using an unsupported browser. Please update your browser to the latest version on or before July 31, 2020.
close
You are viewing the article in preview mode. It is not live at the moment.
Sessions
print icon

What is a Session?

A session is one complete play-through of single scenario. Different modules handle this in different ways, but the main idea is that a session should be the scenario itself; not the process of selecting an experience.

 

  • Lobby — Some modules have a lobby that a user loads into after authentication and returns to after running through a scenario. Time in the lobby should not count towards any session; the session begins when you choose an experience from the lobby, and the session ends when you finish the experience (either by completing it or using a menu option to return to the lobby).
  • Front-End Menu — Other modules just have a front end menu, but the concept is the same; the session begins once you have selected the experience from the menu.

Every time a user enters a scenario (whether directly from the login screen, from a lobby, from a front-end menu, or from any other system you have set up), you need to call JoinSession. Similarly, once they have finished a scenario you need to call CompleteSession.

Functions

There are four functions used for manipulating session and data reporting:

  1. JoinSession() — used to indicate the start of a session. It also includes information about the module and user.

  2. CompleteSession() — used to indicate the end of a session. It also includes information about the user's session, such as length, completion status and score.

  3. SendSessionEvent() — used during a session to signal events or report module specific data. This requires nearly a fully described xAPI Statement to be passed in.

  4. SendSimpleSessionEvent() — used during a session to signal events or report module specific data. This is a simplified version of SendSessionEvent().

Feedback
0 out of 0 found this helpful

scroll to top icon